﻿using System;
using System.Collections.Generic;
using System.Linq;
using Microsoft.Xna.Framework;
using Microsoft.Xna.Framework.Audio;
using Microsoft.Xna.Framework.Content;
using Microsoft.Xna.Framework.GamerServices;
using Microsoft.Xna.Framework.Graphics;
using Microsoft.Xna.Framework.Input;
using Microsoft.Xna.Framework.Media;
using Microsoft.Xna.Framework.Net;
using Microsoft.Xna.Framework.Storage;

namespace odinshrine
{
    class Arme
    {
        public int puissance = 0;
        public int cadenceArme = 450;

        public void changerArme(KeyboardState clavier)
        {
            if (clavier.IsKeyDown(Keys.D1))
            {
                //AK47
                cadenceArme = 100;
                puissance = 1;
            }

            if (clavier.IsKeyDown(Keys.D2))
            {
                //DEAGLE
                cadenceArme = 450;
                puissance = 1;
            }
        }
    }
}
